Top 5 DOORS Scripts with ESP Auto Pick and more Features

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In the thrilling Roblox game DOORS, players navigate a dark and mysterious hotel filled with dangers at every turn. For those looking to gain an advantage or simply have more fun, DOORS scripts can be a great way to improve your experience. These small pieces of Lua code can add helpful features, enhance gameplay, or create entirely new challenges. Today, let’s explore some exciting scripts made just for DOORS.

01. Free DOORS Script ESP Auto Pick Loot Full Bright Speed Boost

DOORS script is perfect for players who want to make their adventure easier and more exciting. It combines several handy features like brightening the environment, auto-collecting loot, and boosting your speed, making it simpler to survive longer and find hidden items quickly.

FeatureDescription
ESPHighlights important objects and players.
Auto Pick LootAutomatically collects valuable items around you.
Full BrightLights up the entire map for better visibility.
Speed BoostIncreases your character’s movement speed.

Code for DOORS Script

loadstring(game:HttpGet("https://raw.githubusercontent.com/KylnDantas/ElysiumX/refs/heads/main/Loader.lua"))()

02. DOORS Script Game Enhancer

The DOORS script provides an all-in-one toolkit that sharpens your DOORS gameplay experience. Whether you want to move more efficiently, unlock special abilities, or just enjoy a smoother adventure, this DOORS script has it covered.

FeatureDescription
Smooth MovementImproves character control.
Enhanced GameplayAdds new helpful functions.
Optimized PerformanceReduces lag and makes the game feel lighter.

Code For DOORS Script

loadstring(game:HttpGet("https://orbitsc.net/doors"))()

03. DOORS Script Custom Entity Spawner

Take control of the DOORS world by creating custom monsters with this entity spawner. You can craft a personalized challenge by adjusting settings like movement speed, damage, lighting effects, and even rebounding behaviors.

FeatureDescription
Custom EntitiesCreate and spawn unique monsters.
Adjustable SettingsControl speed, damage, lights, and more.
Debug OptionsSee real-time feedback when your entity acts.
Fun EventsTrigger actions like earthquakes and camera shakes.

Code for DOORS Script

loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors/Entity%20Spawner/V2/Source.lua"))()

local entity = spawner.Create({
Entity = {
Name = "Template Entity",
Asset = "https://github.com/RegularVynixu/Utilities/raw/main/Doors/Entity%20Spawner/Assets/Entities/Rush.rbxm",
HeightOffset = 0
},
Lights = {
Flicker = {
Enabled = true,
Duration = 1
},
Shatter = true,
Repair = false
},
Earthquake = {
Enabled = true
},
CameraShake = {
Enabled = true,
Range = 100,
Values = {1.5, 20, 0.1, 1}
},
Movement = {
Speed = 100,
Delay = 2,
Reversed = false
},
Rebounding = {
Enabled = true,
Type = "Ambush",
Min = 1,
Max = 1,
Delay = 2
},
Damage = {
Enabled = true,
Range = 40,
Amount = 125
},
Crucifixion = {
Enabled = true,
Range = 40,
Resist = false,
Break = true
},
Death = {
Type = "Guiding",
Hints = {"Death", "Hints", "Go", "Here"},
Cause = ""
}
})

entity:SetCallback("OnSpawned", function()
print("Entity has spawned")
end)

entity:SetCallback("OnStartMoving", function()
print("Entity has started moving")
end)

entity:SetCallback("OnEnterRoom", function(room, firstTime)
if firstTime == true then
print("Entity has entered room: ".. room.Name.. " for the first time")
else
print("Entity has entered room: ".. room.Name.. " again")
end
end)

entity:SetCallback("OnLookAt", function(lineOfSight)
if lineOfSight == true then
print("Player is looking at entity")
else
print("Player view is obstructed by something")
end
end)

entity:SetCallback("OnRebounding", function(startOfRebound)
if startOfRebound == true then
print("Entity has started rebounding")
else
print("Entity has finished rebounding")
end
end)

entity:SetCallback("OnDespawning", function()
print("Entity is despawning")
end)

entity:SetCallback("OnDespawned", function()
print("Entity has despawned")
end)

entity:SetCallback("OnDamagePlayer", function(newHealth)
if newHealth == 0 then
print("Entity has killed the player")
else
print("Entity has damaged the player")
end
end)

04. DOORS Script Sensation V2

This Door Script is designed for players who want a complete experience boost without complicated setups. It offers a clean and effective toolset, making the game feel more responsive and adding lots of small quality-of-life improvements.

FeatureDescription
Easy to UseSimple and beginner-friendly setup.
Quality of Life BoostsSmall tweaks that make a big difference.
Enhanced MovementSmoother player controls.

Code for DOORS Script

loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/730854e5b6499ee91deb1080e8e12ae3.lua"))()

05. DOORS Skip Rooms

This DOORS script lets you teleport through doors and pull levers automatically. It’s excellent for speedrunning or reaching later rooms without the usual trouble.

FeatureDescription
Room SkippingMove quickly between rooms.
Auto Key CollectionPicks up keys and unlocks doors automatically.
Lever ActivationPulls hidden levers for you.
Easy ControlsOne-button skip feature.

Code for DOORS Script

local Keybind = Enum.KeyCode.H
local CanSkipRoom_50 = true
local CanAutoUnlockDoors = true
local CanPullTheLevers = true
local cooldown = true
local cooldownwait = 0.5

do
local UIS = game:GetService("UserInputService")
local CF = CFrame.new
local LatestRoom = game:GetService("ReplicatedStorage").GameData.LatestRoom

UIS.InputBegan:Connect(function(input, typing)
if typing then return end
if input.KeyCode == Keybind then
if not cooldown then return end
pcall(function()
cooldown = false
local key = false
local lever = false
local CurrentDoor = workspace.CurrentRooms[tostring(game:GetService("ReplicatedStorage").GameData.LatestRoom.Value)]:WaitForChild("Door")
for _,object in ipairs(CurrentDoor.Parent:GetDescendants()) do
if object.Name == "KeyObtain" then
key = object
end
end
for _,object in ipairs(CurrentDoor.Parent:GetDescendants()) do
if object.Name == "LeverForGate" then
lever = object
end
end
if LatestRoom.Value == 50 and CanSkipRoom_50 == true then
CurrentDoor = workspace.CurrentRooms[tostring(LatestRoom.Value + 1)]:WaitForChild("Door")
game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
else
if key and CanAutoUnlockDoors == true then
game.Players.LocalPlayer.Character:PivotTo(CF(key.Hitbox.Position))
task.wait(.3)
fireproximityprompt(key.ModulePrompt)
task.wait(.3)
game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
task.wait(.3)
fireproximityprompt(CurrentDoor.Lock.UnlockPrompt)
end
if lever and CanPullTheLevers == true then
game.Players.LocalPlayer.Character:PivotTo(CF(lever.Main.Position))
task.wait(.3)
fireproximityprompt(lever.ActivateEventPrompt)
task.wait(.3)
game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
end
game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
end
task.wait(.45)
CurrentDoor.ClientOpen:FireServer()
task.wait(cooldownwait)
cooldown = true
end)
end
end)
end

How to Use DOORS Scripts

To use these awesome DOORS scripts, you’ll usually need a Roblox exploit tool (like Synapse X or KRNL) that allows script execution. Simply copy the script code, paste it into your executor, and run it while playing DOORS. Always double-check that you are using safe, updated tools to avoid any issues or errors.

Benefits of Using DOORS Scripts in Roblox

DOORS Scripts can transform how you play Roblox games like DOORS. They can save time, add new abilities, customize challenges, or just make everything smoother and more fun. Whether you’re exploring faster, surviving longer, or making your own monsters, scripts give you a powerful edge and unlock endless creativity.

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