Top 3 Amazing Basketball Game Scripts You Should Try Today

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Do you love basketball games and want something extra to boost your experience? In this article, we will explore some interesting scripts that can make your gameplay more fun. Let’s dive right in.

01 Hoopz [CHRISTMAS🎄] (Basketball)

FeaturesDescriptions
CamlockKeeps camera locked on your character
HighlightHighlights certain in-game elements
Low Arc, High Arc, MagsAdjusts your shot trajectory
-- Script:
setclipboard("https://discord.gg/Mgaknfvc9B")
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Copied!";
Text = "Discord link copied to clipboard.";
Duration = 3;
})
-- This script is just for testing direct execute and stuff.

02 [UPD✨] Basketball Showdown

FeaturesDescriptions
Character BuffsBoosts for Dark Mage, Knight, and more
Auto ReviveAutomatically revives when health is low
Crate OpeningAutomatically opens different types of crates
Character SwapSwitches between characters automatically
-- Script:
local Luna = loadstring(game:HttpGet("https://raw.githubusercontent.com/Nebula-Softworks/Luna-Interface-Suite/refs/heads/main/source.lua", true))()

local Window = Luna:CreateWindow({
Name = "Rampant Reborn Window",
Subtitle = nil,
LogoID = "82795327169782",
LoadingEnabled = false,
LoadingTitle = "Rampant Reborn PvP",
LoadingSubtitle = "by Fusion Development",
ConfigSettings = {
RootFolder = nil,
ConfigFolder = "FusionDev"
},
KeySystem = false,
KeySettings = {
Title = "Luna Example Key",
Subtitle = "Key System",
Note = "Best Key System Ever! Also, Please Use A HWID Keysystem like Pelican, Luarmor etc. that provide key strings based on your HWID since putting a simple string is very easy to bypass",
SaveInRoot = false,
SaveKey = true,
Key = {"Example Key"},
SecondAction = {
Enabled = true,
Type = "Link",
Parameter = ""
}
}
})

local BlatantTab = Window:CreateTab({
Name = "Blatant",
Icon = "view_in_ar",
ImageSource = "Material",
ShowTitle = true
})

BlatantTab:CreateLabel({
Text = "All Buffs have no cooldown but will only work on their specificed character.",
Style = 1
})

BlatantTab:CreateSection("Character Buffs")

BlatantTab:CreateToggle({
Name = "Dark-Mage Buff",
Description = "Requires Dark Mage Equipped.",
CurrentValue = false,
Callback = function(Value)
local running = Value
if not Value then return end
while running and Value do
game:GetService("ReplicatedStorage").RemoteEvents.DarkMageParalyze:FireServer()
task.wait(0.8)
end
end
}, "DarkMageToggle")

BlatantTab:CreateToggle({
Name = "Knight Buff",
Description = "Requires Knight Equipped.",
CurrentValue = false,
Callback = function(Value)
local running = Value
if not Value then return end
while running and Value do
game:GetService("ReplicatedStorage").RemoteFunctions.KnightParry:InvokeServer()
game:GetService("ReplicatedStorage").RemoteEvents.KnightFortitude:FireServer()
task.wait(1.4)
end
end
}, "KnightToggle")

BlatantTab:CreateDivider()

BlatantTab:CreateToggle({
Name = "Auto Revive",
Description = "Automatically Revives you",
CurrentValue = false,
Callback = function(Value)
local running = Value
if not Value then return end
local characters = {"Dark Mage", "Atomic Samurai", "Kaiju", "Vampire", "Assassin", "Marauder", "Berserker", "Knight", "Fighter"}
local currentIndex = 1
while running and Value do
local PlrHealth = game.Players.LocalPlayer.Character:WaitForChild("HP").Value
if PlrHealth <= 85 then
local args = {
[1] = "Knight",
[2] = false
}
game:GetService("ReplicatedStorage").RemoteFunctions.ChangeClass:InvokeServer(unpack(args))
wait()
currentIndex = (currentIndex % #characters) + 1
local args = {
[1] = characters[currentIndex],
[2] = false
}
game:GetService("ReplicatedStorage").RemoteFunctions.ChangeClass:InvokeServer(unpack(args))
end
task.wait()
end
end
}, "AutoHealToggle")

local CharactersTab = Window:CreateTab({
Name = "Characters",
Icon = "view_in_ar",
ImageSource = "Material",
ShowTitle = true
})

CharactersTab:CreateSection("Character Selection")

local selectedCharacter = "Dark Mage"

CharactersTab:CreateDropdown({
Name = "Change Character",
Description = "Select the character you want to play as",
Options = {"Dark Mage", "Atomic Samurai", "Kaiju", "Vampire", "Assassin", "Marauder", "Berserker", "Viking", "Knight", "Fighter"},
CurrentOption = {"Assassin"},
MultipleOptions = false,
SpecialType = nil,
Callback = function(Options)
selectedCharacter = Options
local args = {
[1] = Options,
[2] = false
}
game:GetService("ReplicatedStorage").RemoteFunctions.ChangeClass:InvokeServer(unpack(args))
end
}, "CharacterDropdown")

CharactersTab:CreateToggle({
Name = "Auto Swap Character",
Description = "Automatically swaps to the selected character",
CurrentValue = false,
Callback = function(Value)
local running = Value
if not Value then return end
while running and Value do
local args = {
[1] = selectedCharacter,
[2] = false
}
game:GetService("ReplicatedStorage").RemoteFunctions.ChangeClass:InvokeServer(unpack(args))
task.wait(3)
end
end
}, "AutoSwapToggle")

local CratesTab = Window:CreateTab({
Name = "Crates",
Icon = "view_in_ar",
ImageSource = "Material",
ShowTitle = true
})

CratesTab:CreateSection("Auto Open Crates")

CratesTab:CreateToggle({
Name = "XP Crate",
Description = nil,
CurrentValue = false,
Callback = function(Value)
local running = Value
if not Value then return end
while running and Value do
local args = {
[1] = "XP Crate",
[2] = 1
}
game:GetService("ReplicatedStorage").RemoteFunctions.OpenCrate:InvokeServer(unpack(args))
task.wait(1)
end
end
}, "XPCrateToggle")

CratesTab:CreateToggle({
Name = "Bronze Crate",
Description = nil,
CurrentValue = false,
Callback = function(Value)
local running = Value
if not Value then return end
while running and Value do
local args = {
[1] = "Bronze Victory Crate",
[2] = 1
}
game:GetService("ReplicatedStorage").RemoteFunctions.OpenCrate:InvokeServer(unpack(args))
task.wait(1)
end
end
}, "BronzeCrateToggle")

CratesTab:CreateToggle({
Name = "Silver Crate",
Description = nil,
CurrentValue = false,
Callback = function(Value)
local running = Value
if not Value then return end
while running and Value do
local args = {
[1] = "Silver Victory Crate",
[2] = 1
}
game:GetService("ReplicatedStorage").RemoteFunctions.OpenCrate:InvokeServer(unpack(args))
task.wait(1)
end
end
}, "SilverCrateToggle")

CratesTab:CreateToggle({
Name = "Gold Crate",
Description = nil,
CurrentValue = false,
Callback = function(Value)
local running = Value
if not Value then return end
while running and Value do
local args = {
[1] = "Gold Victory Crate",
[2] = 1
}
game:GetService("ReplicatedStorage").RemoteFunctions.OpenCrate:InvokeServer(unpack(args))
task.wait(1)
end
end
}, "GoldCrateToggle")

CratesTab:CreateToggle({
Name = "Platinum Crate",
Description = nil,
CurrentValue = false,
Callback = function(Value)
local running = Value
if not Value then return end
while running and Value do
local args = {
[1] = "Platinum Victory Crate",
[2] = 1
}
game:GetService("ReplicatedStorage").RemoteFunctions.OpenCrate:InvokeServer(unpack(args))
task.wait(1)
end
end
}, "PlatinumCrateToggle")

CratesTab:CreateToggle({
Name = "Amethyst Crate",
Description = nil,
CurrentValue = false,
Callback = function(Value)
local running = Value
if not Value then return end
while running and Value do
local args = {
[1] = "Amethyst Victory Crate",
[2] = 1
}
game:GetService("ReplicatedStorage").RemoteFunctions.OpenCrate:InvokeServer(unpack(args))
task.wait(1)
end
end
}, "AmethystCrateToggle")

CratesTab:CreateToggle({
Name = "Diamond Crate",
Description = nil,
CurrentValue = false,
Callback = function(Value)
local running = Value
if not Value then return end
while running and Value do
local args = {
[1] = "Diamond Victory Crate",
[2] = 1
}
game:GetService("ReplicatedStorage").RemoteFunctions.OpenCrate:InvokeServer(unpack(args))
task.wait(1)
end
end
}, "DiamondCrateToggle")

03 [Development] Liftoff Basketball

FeaturesDescriptions
AimbotHelps you aim shots in the game
-- Script:
loadstring(game:HttpGet("https://gist.githubusercontent.com/broreallyplayingthisgame/daab5310d07b77d50ca7d1e76c0ef524/raw/"))()

04 [2X]🏀Basketball Legends🏀

FeaturesDescriptions
AimbotAims shots automatically
Auto GreenHelps with perfect shot timing
Speed HackAllows faster movement in the game
TP WalkTeleports short distances
-- Script:
loadstring(game:HttpGet("https://pastebin.com/raw/GkKWxuym"))()

How to Use These Scripts

Using these scripts is usually straightforward. First, you need a platform or executor that can run Lua code. Open your executor, copy the script you want to use, and paste it into the executor. Then, attach it to the game and run the script. If the script includes any prompts or options, follow them to set up features like character buffs or auto crate opening.

What Are the Benefits of Using These Scripts?

By using these scripts, you can make the game more exciting and fun. For example, auto targeting can help you score quickly, or special buffs can keep your character strong for a longer time. Some scripts let you switch characters automatically or open crates without waiting, saving you time and letting you experiment with different playstyles. While these scripts add extra convenience, always remember to have fun and enjoy the game responsibly.

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