Rise of the Dead Script

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Unleash the full potential of your gameplay in Roblox’s Rise of the Dead with this powerful script GUI. Designed to give you an edge, this script simplifies gameplay mechanics and enhances your overall experience.

Benefits of the Rise of the Dead Script

This script offers several advantages, making it an essential tool for players who want to dominate the game:

  • Enhanced Gameplay: Automates tedious tasks, allowing you to focus on enjoying the action.
  • Time Efficiency: Speeds up progress by eliminating manual grinding.
  • Customization Options: Tailor in-game settings to match your playstyle.

Main Features and Functionalities

  • Auto Farm: Effortlessly gather resources and loot without manual effort.
  • ESP (Extra Sensory Perception): Locate zombies, items, and other players with ease.
  • Aimbot: Automatically target enemies for improved accuracy.
  • Custom Settings: Adjust GUI features to suit your preferences.
  • Safe Mode: Built-in anti-detection to minimize the risk of bans.

Code


local player = game:GetService("Players").LocalPlayer
game:GetService("RunService").RenderStepped:Connect(function()
    local character = player.Character
    for _,v in workspace.Entity:GetChildren() do
        if (character.HumanoidRootPart.CFrame.Position - v.Head.CFrame.Position).Magnitude < 50 and character:FindFirstChild("p250") then
            local args = {
                [1] = "#1",
                [2] = character.p250,
                [3] = {
                    ["ShotPoint"] = character.HumanoidRootPart.CFrame.Position,
                    ["Direction"] = Vector3.new(-0.008111195638775826, -0.058035194873809814, 0.9982815980911255),
                    ["AmmoData"] = {
                        ["MaxAmmo"] = 0,
                        ["Ammo"] = 0
                    },
                    ["TracerColor"] = Color3.new(1, 1, 1),
                    ["ShotId"] = 3,
                    ["HitInfoList"] = {
                        [1] = {
                            ["Normal"] = Vector3.new(0.20057007670402527, 0.038305096328258514, -0.9789303541183472),
                            ["Part"] = v.Head,
                            ["Index"] = 0,
                            ["Position"] = v.Head.CFrame.Position
                        },
                        [2] = {
                            ["Normal"] = Vector3.new(0.5810704827308655, 0.7930880784988403, -0.18266992270946503),
                            ["Part"] = v.Head,
                            ["Index"] = 0,
                            ["Position"] = v.Head.CFrame.Position
                        }
                    },
                    ["ShotOrigin"] = character.p250.Handle.BulletOrigin,
                    ["Victims"] = {
                        [1] = {
                            ["Humanoid"] = v.Zombie,
                            ["Object"] = v.Head,
                            ["Index"] = 0
                        },
                        [2] = {
                            ["Humanoid"] = v.Zombie,
                            ["Object"] = v.Head,
                            ["Index"] = 0
                        }
                    },
                    ["TargetPoints"] = {
                        [1] = v.Head.CFrame.Position
                    }
                }
            }

            game:GetService("ReplicatedStorage"):WaitForChild("Library"):WaitForChild("RemotesManager"):WaitForChild("PrimaryFire"):FireServer(unpack(args))
        end
    end
end)

Copying and Using the Script

  • Access the Script: Click the button above to access the script.
  • Copying the Code: Select and copy the entire script code.
  • Applying the Script: Use a script executor of your choice to implement the script in the game.
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