The Residence Massacre script is designed to elevate your Roblox gaming by providing enhanced features and functionalities. Whether you are a seasoned player or just starting, this script offers significant benefits to enrich your gameplay.
Benefits of the Residence Massacre Script
Improved Gameplay Experience
The script brings a multitude of features that streamline and enhance the overall gaming experience, making it more engaging and enjoyable.
Increased Efficiency
By automating certain aspects of the game, the script allows for a more efficient and smooth gameplay, freeing up time to focus on strategic elements.
Customization Options
The script offers various customization options, enabling players to tailor their gaming experience to their preferences.
Features that make this Residence Massacre script so powerful
- Infinitely Sprint: Move swiftly and stealthily through the eerie corridors of the residence, evading threats and uncovering secrets.
- Automatically Fix Electricity: Keep the lights on and fend off the darkness by automatically repairing electrical systems.
- Automatically Fill in Fuel for the Generator: Maintain vital power sources by automatically refueling generators, enabling you to focus on survival.
- Unlock Third Camera Inside House: Gain a strategic advantage with an additional perspective that provides crucial insights into your surroundings.
- Items ESP: Easily locate essential items and resources scattered throughout the residence with the help of enhanced item ESP.
- Mutant ESP: Stay vigilant and anticipate threats with mutant ESP, which highlights the presence of dangerous creatures lurking in the shadows.
- Player ESP: Keep track of other players and potential allies or adversaries with player ESP, providing invaluable information.
- Automatically Open Doors When Near Seamlessly explore every nook and cranny of the residence.
Code:
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Lighting = game:GetService("Lighting")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Remotes = ReplicatedStorage:WaitForChild("Remotes")
local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()
local ESP = loadstring(game:HttpGet("https://raw.githubusercontent.com/GhostDuckyy/ESP-Library/main/Kiriot22/source.lua"))()
ESP.Players = false
ESP:Toggle(true)
local MainWindow = OrionLib:MakeWindow({
Name = "Residence Massacre",
HidePremium = true,
SaveConfig = true,
ConfigFolder = "Residence Massacre",
IntroEnabled = false,
})
-- Credits to getgc for adonis bypass
loadstring(game:HttpGet("https://raw.githubusercontent.com/IceMinisterq/Misc-Script/main/adonis%20ac%20bypass.lua"))()
local antiCheatBypass; antiCheatBypass = hookmetamethod(game, "__namecall", function(self, ...)
local method = getnamecallmethod()
if string.lower(method) == "kick" then
return task.wait(9e9)
end
if string.lower(method) == "fireserver" then
if string.lower(self.Name) == "kick" then
return task.wait(9e9)
end
end
return antiCheatBypass(self, ...)
end)
print("Sucessfully bypassed client-sided anti-cheat")
local walkSpeed = 12
local sprintSpeed = 17
local newIndexHook; newIndexHook = hookmetamethod(game, "__newindex", function(Self, Key, NewValue, ...)
if checkcaller() then
return newIndexHook(Self, Key, NewValue, ...)
end
if Self == Player and Key == "CameraMode" and OrionLib.Flags["unlock_third_person"].Value == true then
return newIndexHook(Self, Key, Enum.CameraMode.Classic, ...)
end
if Self.Name == "Stam" and Key == "Value" and OrionLib.Flags["infinite_stamina"].Value == true then
return newIndexHook(Self, Key, 5, ...)
end
if Self.Name == "Humanoid" and Self.Parent.Name == Player.Name and Key == "WalkSpeed" then
if NewValue == 12 then
return newIndexHook(Self, Key, walkSpeed, ...)
elseif NewValue == 17 then
return newIndexHook(Self, Key, sprintSpeed, ...)
end
end
return newIndexHook(Self, Key, NewValue, ...)
end)
local fullbrightEnabled = false
game:GetService("RunService").Heartbeat:Connect(function()
if fullbrightEnabled then
Lighting.Brightness = 2
Lighting.ClockTime = 14
Lighting.FogEnd = 100000
Lighting.GlobalShadows = false
Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128)
end
end)
local MainTab = MainWindow:MakeTab({
Name = "Main",
PremiumOnly = false
})
local InfiniteStamina = MainTab:AddToggle({
Name = "Infinite Stamina",
Default = false,
Flag = "infinite_stamina",
Save = true,
Callback = function(isOn)
end
})
local WalkSpeed = MainTab:AddSlider({
Name = "Walk Speed",
Min = 12,
Max = 100,
Default = 12,
Increment = 1,
Flag = "walk_speed",
Save = true,
Callback = function(newValue)
walkSpeed = newValue
if Player.Character then
Player.Character.Humanoid.WalkSpeed = newValue
end
end
})
local SprintSpeed = MainTab:AddSlider({
Name = "Sprint Speed",
Min = 17,
Max = 100,
Default = 17,
Increment = 1,
Flag = "sprint_speed",
Save = true,
Callback = function(newValue)
sprintSpeed = newValue
end
})
MainTab:AddSection({
Name = "Automations"
})
local Doors = workspace:WaitForChild("Doors")
local AutomaticallyOpenDoors = MainTab:AddToggle({
Name = "Automatically Open Doors",
Default = false,
Flag = "automatically_open_doors",
Save = true,
Callback = function(isOn)
end
})
task.spawn(function()
while task.wait() do
if OrionLib.Flags["automatically_open_doors"].Value == true then
if not Player.Character then
continue
end
for _, door in pairs(Doors:GetChildren()) do
if door.Name == "Door" then
local distance = (door.Main.Position - Player.Character.HumanoidRootPart.Position).Magnitude
if distance <= 8 and door.Status.Open.Value == false then
fireclickdetector(door.Detector.ClickDetector)
end
end
end
end
end
end)
local AutomaticallyRestorePower = MainTab:AddToggle({
Name = "Automatically Restore Power",
Default = false,
Flag = "automatically_restore_power",
Save = true,
Callback = function(isOn)
end
})
local FuseBox = workspace:WaitForChild("FuseBox")
local WarningGUI = FuseBox:WaitForChild("WarningSign"):WaitForChild("BillboardGui")
WarningGUI:GetPropertyChangedSignal("Enabled"):Connect(function()
if OrionLib.Flags["automatically_restore_power"].Value == true then
if WarningGUI.Enabled == false then return end
local wrench = Player.Backpack:FindFirstChild("Wrench") or Player.Character:FindFirstChild("Wrench")
if wrench == nil then return end
local originalPosition = Player.Character.HumanoidRootPart.CFrame
Character.HumanoidRootPart.CFrame = CFrame.new(-1.7270968, 4.49999857, -91.3651733, -0.999955058, 7.80579441e-08, -0.00948043261, 7.75318725e-08, 1, 5.58571998e-08, 0.00948043261, 5.51196528e-08, -0.999955058)
task.wait(0.1)
if FuseBox.Status.Open.Value == false then
repeat
fireclickdetector(FuseBox.Model.Detector.ClickDetector)
task.wait()
until FuseBox.Status.Open.Value == true
end
wrench.Parent = Player.Character
for _, wire in pairs(FuseBox.Wires:GetChildren()) do
if wire.Sparkles.Enabled == true then
Remotes.ClickWire:FireServer(wire)
end
end
wrench.Parent = Player.Backpack
Character.HumanoidRootPart.CFrame = originalPosition
end
end)
local AutomaticallyRestoreFuel = MainTab:AddToggle({
Name = "Automatically Restore Fuel",
Default = false,
Flag = "automatically_restore_fuel",
Save = true,
Callback = function(isOn)
end
})
local Shack = workspace:WaitForChild("Shack")
local WarningGUI_Shack = Shack:WaitForChild("Generator"):WaitForChild("WarningSign"):WaitForChild("BillboardGui")
WarningGUI_Shack:GetPropertyChangedSignal("Enabled"):Connect(function()
if OrionLib.Flags["automatically_restore_fuel"].Value == true then
if WarningGUI_Shack.Enabled == false then return end
local originalPosition = Player.Character.HumanoidRootPart.CFrame
Character.HumanoidRootPart.CFrame = CFrame.new(-79.7254257, 4.67498064, -132.755371, 0.999983847, 1.62270264e-09, 0.00568361348, -2.22811014e-09, 1, 1.0651172e-07, -0.00568361348, -1.06522663e-07, 0.999983847)
task.wait(0.1)
repeat
repeat
fireclickdetector(Shack.JerryCan.ClickDetector)
task.wait()
until Character:FindFirstChild("JerryCan") ~= nil
task.wait(0.1)
repeat
fireclickdetector(Shack.Generator.ClickDetector)
task.wait()
until Character:FindFirstChild("JerryCan") == nil
task.wait()
until Shack.Generator.Fuel.Value == 100
Character.HumanoidRootPart.CFrame = originalPosition
end
end)
local VisualsTab = MainWindow:MakeTab({
Name = "Visuals",
PremiumOnly = false
})
Lighting:SetAttribute("Brightness", Lighting.Brightness)
Lighting:SetAttribute("ClockTime", Lighting.ClockTime)
Lighting:SetAttribute("FogEnd", Lighting.FogEnd)
Lighting:SetAttribute("GlobalShadows", Lighting.GlobalShadows)
Lighting:SetAttribute("OutdoorAmbient", Lighting.OutdoorAmbient)
local Fullbright = VisualsTab:AddToggle({
Name = "Fullbright",
Default = false,
Flag = "fullbright",
Save = true,
Callback = function(isOn)
-- Pasted from infinity yield source
fullbrightEnabled = isOn
if isOn then
Lighting.Brightness = 2
Lighting.ClockTime = 14
Lighting.FogEnd = 100000
Lighting.GlobalShadows = false
Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128)
else
Lighting.Brightness = Lighting:GetAttribute("Brightness")
Lighting.ClockTime = Lighting:GetAttribute("ClockTime")
Lighting.FogEnd = Lighting:GetAttribute("FogEnd")
Lighting.GlobalShadows = Lighting:GetAttribute("GlobalShadows")
Lighting.OutdoorAmbient = Lighting:GetAttribute("OutdoorAmbient")
end
end
})
local UnlockThirdPerson = VisualsTab:AddToggle({
Name = "Unlock Third Person",
Default = false,
Flag = "unlock_third_person",
Save = true,
Callback = function(isOn)
if isOn then
Player.CameraMaxZoomDistance = 1000
Player.CameraMode = Enum.CameraMode.Classic
else
Player.CameraMaxZoomDistance = 16
end
end
})
local ESPTab = MainWindow:MakeTab({
Name = "ESP",
PremiumOnly = false
})
local PlayersESP = ESPTab:AddToggle({
Name = "Players ESP",
Default = false,
Flag = "players_ESP",
Save = true,
Callback = function(isOn)
ESP.Players = isOn
end
})
local ItemSpots = workspace:WaitForChild("ItemSpots")
for _, spot in pairs(ItemSpots:GetChildren()) do
local theItem = spot:FindFirstChildOfClass("Tool") or spot:FindFirstChildOfClass("Model")
spot.ChildAdded:Connect(function(child)
if child:IsA("Tool") or child:IsA("Model") then
child:WaitForChild("Handle")
ESP:Add(child.Handle, {
Name = child.Name,
Color = Color3.fromRGB(226, 169, 123),
IsEnabled = "Items"
})
end
end)
if not theItem then
continue
end
ESP:Add(theItem.Handle, {
Name = theItem.Name,
Color = Color3.fromRGB(226, 169, 123),
IsEnabled = "Items",
})
end
local ItemsESP = ESPTab:AddToggle({
Name = "Item ESP",
Default = false,
Flag = "itemsESP",
Save = true,
Callback = function(isOn)
ESP.Items = isOn
end
})
ESP:AddObjectListener(workspace, {
Name = "Mutant",
Type = "Model",
CustomName = "Mutant",
PrimaryPart = function(obj)
return obj:WaitForChild("HumanoidRootPart")
end,
IsEnabled = "Mutant"
})
local MutantESP = ESPTab:AddToggle({
Name = "Mutant ESP",
Default = false,
Flag = "mutant_ESP",
Save = true,
Callback = function(isOn)
ESP.Mutant = isOn
end
})
OrionLib:Init()
OrionLib:MakeNotification({
Name = "Loaded!",
Content = "Created by pixeluted",
Time = 8
})
Copying and Using the Script
- Access the Script: Click the button above to access the script.
- Copying the Code: Select and copy the entire script code.
- Applying the Script: Use a script executor of your choice to implement the script in the game.