Phantom Forces is a popular first-person shooter game on Roblox that offers intense, action-packed gameplay. For players looking to gain an edge, the Phantom Forces PC Script provides a suite of enhancements to elevate the gaming experience.
Benefits of Using the Phantom Forces PC Script
Using the Phantom Forces PC Script can significantly improve your gameplay by offering various cheats and hacks that make it easier to dominate matches. These scripts can enhance your accuracy, speed, and overall performance, giving you a competitive advantage.
Features that make this Phantom Forces PC Script so powerful
- Initialization of Data Structures: Set up efficient data structures to optimize performance and memory usage.
- Setup of Filtering and Categorization Lists: Organize and categorize game elements for easy access and management.
- Hooking Mechanism: Implement a hooking mechanism to intercept and modify game functions for enhanced control.
- Data Loading and Modification: Load game data dynamically and modify it in real time for customized gameplay experiences.
- Customization Options: Customize various aspects of the script to suit your gameplay preferences and style.
- Modular Design: Utilize a modular design approach for easy maintenance, updates, and compatibility with future game versions.
- Error Handling: Implement robust error handling mechanisms to ensure smooth operation and stability of the script.
Code:
-- Modules
local network, char, loadgun, loadknife = nil, nil, nil, nil
do
for _, object in next, getgc(true) do
if typeof(object) == "table" then
if rawget(object, "send") then
network = object
elseif rawget(object, "setbasewalkspeed") then
char = object
end
elseif typeof(object) == "function" then
local name = debug.getinfo(object).name
if name == "loadgun" then
loadgun = object
elseif name == "loadknife" then
loadknife = object
end
end
end
end
-- Services
local replicatedStorage = game:GetService("ReplicatedStorage")
-- Cache
local content = replicatedStorage:WaitForChild("Content")
local productionContent = content:WaitForChild("ProductionContent")
local attachmentModules = productionContent:WaitForChild("AttachmentModules")
local gunModules = productionContent:WaitForChild("GunModules")
-- Stored data
local gunIgnore = {"JUGGUN", "HK417Old", "PAINTBALL GUN", "RAILGUN OLD", "PPK12", "SVK12E", "MG42"}
local weaponData = {}
local attachmentData = {}
local primaryClasses = { "ASSAULT", "BATTLE", "CARBINE", "SHOTGUN", "PDW", "DMR", "LMG", "SNIPER" }
local generalClassData = {
ASSAULT = "AK12",
BATTLE = "AK12",
CARBINE = "M4A1",
SHOTGUN = "KSG 12",
PDW = "MP5K",
DMR = "INTERVENTION",
LMG = "COLT LMG",
SNIPER = "INTERVENTION",
PISTOL = "M9",
["MACHINE PISTOL"] = "M9",
REVOLVER = "M9",
OTHER = "M9",
FRAGMENTATION = "M67 FRAG",
["HIGH EXPLOSIVE"] = "M67 FRAG",
IMPACT = "M67 FRAG",
["ONE HAND BLADE"] = "KNIFE",
["TWO HAND BLADE"] = "KNIFE",
["ONE HAND BLUNT"] = "MAGLITE CLUB",
["TWO HAND BLUNT"] = "HOCKEY STICK",
}
local weapons = {}
-- Hooks
do
local oldNetworkSend = network.send
network.send = function(self, name, ...)
local args = {...}
if name == "changewep" then
weaponData[args[1]] = args[2]
args[2] = generalClassData[weapons[args[2]].type]
end
if name == "changeatt" then
attachmentData[args[2]] = args[3]
return
end
return oldNetworkSend(self, name, unpack(args))
end
local oldLoadgrenade = char.loadgrenade
char.loadgrenade = function(self, name, ...)
name = weaponData.Grenade or name
return oldLoadgrenade(self, name, ...)
end
local oldLoadknife = loadknife
loadknife = function(name, ...)
name = weaponData.Knife or name
return oldLoadknife(name, ...)
end
local oldLoadgun = loadgun
loadgun = function(name, magsize, sparerounds, attachments, ...)
local gunData = weapons[name]
local newName = table.find(primaryClasses, gunData.type) and weaponData.Primary or weaponData.Secondary
name = newName and newName or name
local attachs = attachmentData[name]
if attachs then
attachments = attachs
end
return oldLoadgun(name, magsize, sparerounds, attachments, ...)
end
end
-- Init
do
for _, module in next, gunModules:GetChildren() do
if not table.find(gunIgnore, module.Name) then
local data = require(module)
weapons[module.Name] = data
end
end
for _, module in next, attachmentModules:GetChildren() do
local data = require(module)
data.unlockkills = 0
end
for _, module in next, gunModules:GetChildren() do
if not table.find(gunIgnore, module.Name) then
local data = require(module)
data.unlockrank = 0
data.adminonly = false
data.supertest = false
data.exclusiveunlock = false
data.hideunlessowned = false
end
end
end
local function unlockAll()
for _, module in next, gunModules:GetChildren() do
if not table.find(gunIgnore, module.Name) then
local data = require(module)
data.unlockrank = 0
data.adminonly = false
data.supertest = false
data.exclusiveunlock = false
data.hideunlessowned = false
end
end
for _, module in next, attachmentModules:GetChildren() do
local data = require(module)
data.unlockkills = 0
end
end
unlockAll()
dont work for rn its needs to be updated
Copying and Using the Script
- Access the Script: Click the button above to access the script.
- Copying the Code: Select and copy the entire script code.
- Applying the Script: Use a script executor of your choice to implement the script in the game.