*NEW* Piggy SCRIPT

Photo of author
Published by

Discover the latest Piggy script for Roblox, designed to enhance your gameplay experience with new features and functionalities. This script is a must-have for any Piggy enthusiast looking to gain an edge in the game.

Benefits of the Piggy Script

Unlock a range of benefits with the Piggy script, making your gameplay more enjoyable and efficient:

  • Enhanced Gameplay: Gain access to features that improve your overall gaming experience.
  • Increased Efficiency: Automate repetitive tasks to save time and effort.
  • Competitive Advantage: Stay ahead of other players with advanced functionalities.

Main Features and Functionalities

The Piggy script offers a variety of features that cater to different aspects of the game:

  • Auto Collect: Automatically collect items and resources without manual intervention.
  • Teleportation: Instantly move to different locations within the game for quicker navigation.
  • ESP (Extra Sensory Perception): See through walls and detect hidden players or items.
  • Speed Boost: Increase your character’s speed to outrun enemies or complete tasks faster.
  • Infinite Jump: Jump endlessly to reach high places or avoid obstacles.
  • God Mode: Become invincible and withstand any damage from enemies.

Code


local UserInputService = game:GetService("UserInputService")


local screenGui = Instance.new("ScreenGui")
screenGui.Parent = game.CoreGui

local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0.5, 0, 0.5, 0)  -- Reduzido para 50% da tela
mainFrame.Position = UDim2.new(0.25, 0, 0.25, 0)
mainFrame.BackgroundColor3 = Color3.new(0, 0, 0)
mainFrame.BorderSizePixel = 0
mainFrame.Parent = screenGui


local uiCorner = Instance.new("UICorner")
uiCorner.CornerRadius = UDim.new(0, 12)  -- Ajuste o valor para a curvatura desejada
uiCorner.Parent = mainFrame


mainFrame.Active = true
mainFrame.Draggable = true


local closeButton = Instance.new("TextButton")
closeButton.Size = UDim2.new(0, 20, 0, 20)
closeButton.Position = UDim2.new(1, -20, 0, 0)
closeButton.BackgroundColor3 = Color3.new(1, 0, 0)
closeButton.Text = "X"
closeButton.Parent = mainFrame

closeButton.MouseButton1Click:Connect(function()
    mainFrame:Destroy()
end)


local minimizeButton = Instance.new("TextButton")
minimizeButton.Size = UDim2.new(0, 20, 0, 20)
minimizeButton.Position = UDim2.new(1, -50, 0, -30)
minimizeButton.BackgroundColor3 = Color3.new(0.5, 0.5, 0.5)
minimizeButton.Text = "-"
minimizeButton.Parent = mainFrame

local maximizeButton = Instance.new("TextButton")
maximizeButton.Size = UDim2.new(0, 20, 0, 20)
maximizeButton.Position = UDim2.new(1, -25, 0, -30)
maximizeButton.BackgroundColor3 = Color3.new(0.5, 0.5, 0.5)
maximizeButton.Text = "+"
maximizeButton.Parent = mainFrame

local originalSize = mainFrame.Size

minimizeButton.MouseButton1Click:Connect(function()
    if mainFrame.Size == originalSize then
        mainFrame.Size = UDim2.new(0.1, 0, 0.1, 0)
    else
        mainFrame.Size = originalSize
    end
end)

maximizeButton.MouseButton1Click:Connect(function()
    if mainFrame.Size == originalSize then
        mainFrame.Size = UDim2.new(0.1, 0, 0.1, 0)
    else
        mainFrame.Size = originalSize
    end
end)

-- Create the "piggy" Button
local piggyButton = Instance.new("TextButton")
piggyButton.Size = UDim2.new(0.3, 0, 0.1, 0)
piggyButton.Position = UDim2.new(0.35, 0, 0.2, 0)
piggyButton.BackgroundColor3 = Color3.new(0, 0.5, 0)
piggyButton.Text = "piggy"
piggyButton.Parent = mainFrame

piggyButton.MouseButton1Click:Connect(function()
    loadstring(game:HttpGet("https://pastebin.com/raw/xRHcjXVs", true))()
end)

-- Create the "piggy 2" Button
local piggy2Button = Instance.new("TextButton")
piggy2Button.Size = UDim2.new(0.3, 0, 0.1, 0)
piggy2Button.Position = UDim2.new(0.35, 0, 0.35, 0)
piggy2Button.BackgroundColor3 = Color3.new(0, 0.5, 0)
piggy2Button.Text = "piggy 2"
piggy2Button.Parent = mainFrame

piggy2Button.MouseButton1Click:Connect(function()
    loadstring(game:HttpGet("https://rawscripts.net/raw/Piggy-open-source-15390", true))()
end)

Copying and Using the Script

Follow these steps to apply the Piggy script in the game:

  • Access the Script: Click the button above to access the script.
  • Copying the Code: Select and copy the entire script code.
  • Applying the Script: Use a script executor of your choice to implement the script in the game.
Click to rate this script!
[Total: 5 Average: 2.4]

Leave a Comment