*NEW* DOORS Script

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Roblox’s NEW DOORS Script is the ultimate tool for players looking to gain an edge in this thrilling horror escape game. Designed with ease of use and functionality in mind, this script is perfect for enhancing your gameplay experience.

Why Use the NEW DOORS Script?

The NEW DOORS Script offers significant benefits to players, helping you bypass challenges, navigate obstacles, and unlock game-winning features with minimal effort. It’s your key to mastering DOORS and achieving success without the usual grind.

Features and Functionalities

Here’s what makes the NEW DOORS Script a must-have:

  • Auto Solve Puzzles: Automatically solve complex puzzles to progress through levels effortlessly.
  • Key Finder: Locate hidden keys instantly, saving time and effort.
  • Speed Boost: Move faster through the map to outrun enemies.
  • Infinite Health: Survive deadly encounters and hazards with ease.
  • Enhanced Vision: See through walls to spot traps, enemies, and hidden items.
  • No Clip Mode: Walk through walls and barriers for ultimate mobility.

Code

local spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors/Entity%20Spawner/V2/Source.lua"))()

local entity = spawner.Create({
	Entity = {
		Name = "Template Entity",
		Asset = "https://github.com/RegularVynixu/Utilities/raw/main/Doors/Entity%20Spawner/Assets/Entities/Rush.rbxm",
		HeightOffset = 0
	},
	Lights = {
		Flicker = {
			Enabled = true,
			Duration = 1
		},
		Shatter = true,
		Repair = false
	},
	Earthquake = {
		Enabled = true
	},
	CameraShake = {
		Enabled = true,
		Range = 100,
		Values = {1.5, 20, 0.1, 1} -- Magnitude, Roughness, FadeIn, FadeOut
	},
	Movement = {
		Speed = 100,
		Delay = 2,
		Reversed = false
	},
	Rebounding = {
		Enabled = true,
		Type = "Ambush", -- "Blitz"
		Min = 1,
		Max = 1,
		Delay = 2
	},
	Damage = {
		Enabled = true,
		Range = 40,
		Amount = 125
	},
	Crucifixion = {
		Enabled = true,
		Range = 40,
		Resist = false,
		Break = true
	},
	Death = {
		Type = "Guiding", -- "Curious"
		Hints = {"Death", "Hints", "Go", "Here"},
		Cause = ""
	}
})


entity:SetCallback("OnSpawned", function()
    print("Entity has spawned")
end)

entity:SetCallback("OnStartMoving", function()
    print("Entity has started moving")
end)

entity:SetCallback("OnEnterRoom", function(room, firstTime)
    if firstTime == true then
        print("Entity has entered room: ".. room.Name.. " for the first time")
    else
        print("Entity has entered room: ".. room.Name.. " again")
    end
end)

entity:SetCallback("OnLookAt", function(lineOfSight)
	if lineOfSight == true then
		print("Player is looking at entity")
	else
		print("Player view is obstructed by something")
	end
end)

entity:SetCallback("OnRebounding", function(startOfRebound)
    if startOfRebound == true then
        print("Entity has started rebounding")
	else
        print("Entity has finished rebounding")
	end
end)

entity:SetCallback("OnDespawning", function()
    print("Entity is despawning")
end)

entity:SetCallback("OnDespawned", function()
    print("Entity has despawned")
end)

entity:SetCallback("OnDamagePlayer", function(newHealth)
	if newHealth == 0 then
		print("Entity has killed the player")
	else
		print("Entity has damaged the player")
	end
end)

Copying and Using the Script

  • Access the Script: Click the button above to access the script.
  • Copying the Code: Select and copy the entire script code.
  • Applying the Script: Use a script executor of your choice to implement the script in the game.
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