Liberty County Car Fly Roblox Script

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The Liberty County Car Fly script allows players to defy gravity and soar through the skies with their vehicles in Liberty County. This unique script adds a fun twist to the game, making it more exciting for players who want to experience a different level of gameplay.

Benefits of the Liberty County Car Fly Script

  • Allows vehicles to fly, adding a unique and fun gameplay element.
  • Enhances your in-game experience by giving you access to a feature not available in the base game.
  • Saves time and makes it easier to explore the map quickly.

Main Features and Functionalities

  • Vehicle Flight: Enables your car to fly in any direction.
  • Adjustable Speed: Control the speed at which your vehicle flies.
  • Smooth Controls: Provides easy-to-use controls for navigating the flying vehicle.
  • Map Exploration: Fly over the entire Liberty County map to explore quickly.
  • No Game Ban: Script is designed to be safe and undetectable by the game’s anti-cheat systems.

Code

if game.PlaceId ~= supportedPlaceId then 5 -- Kick the player if not in the supported game 6 game.Players.LocalPlayer:Kick("Game not Supported") 7 return 8end 9 10-- Variables 11local player = game.Players.LocalPlayer 12local character = player.Character or player.CharacterAdded:Wait() 13local rootPart = character:WaitForChild("HumanoidRootPart") 14local humanoid = character:WaitForChild("Humanoid") 15 16local footOffset = humanoid.HipHeight + (rootPart.Size.Y / 2) 17local offsetY = -footOffset - 2.5 18 19local cube 20 21-- Function to create the cube 22local function createCube() 23 if cube then 24 cube:Destroy() 25 end 26 cube = Instance.new("Part") 27 cube.Size = Vector3.new(2048, 0.1, 2048) 28 cube.Anchored = true 29 cube.CanCollide = true 30 cube.Transparency = 0.5 31 cube.Color = Color3.fromRGB(128, 128, 128) 32 cube.Material = Enum.Material.SmoothPlastic 33 cube.Parent = workspace 34 return cube 35end 36 37-- Function to position the cube 38local function updateCubePosition() 39 if cube then 40 local position = rootPart.Position + Vector3.new(0, offsetY, 0) 41 cube.CFrame = CFrame.new(position.X, position.Y, position.Z) 42 end 43end 44 45-- Function to handle character respawn 46local function onCharacterAdded(newCharacter) 47 character = newCharacter 48 rootPart = character:WaitForChild("HumanoidRootPart") 49 humanoid = character:WaitForChild("Humanoid") 50 51 footOffset = humanoid.HipHeight + (rootPart.Size.Y / 2) 52 offsetY = -footOffset - 2.5 53 54 createCube() 55 updateCubePosition() 56end 57 58-- Connect the respawn event 59player.CharacterAdded:Connect(onCharacterAdded) 60 61-- Handle initial character setup 62createCube() 63updateCubePosition() 64 65-- Function to handle death 66local function onCharacterDied() 67 if cube then 68 cube.CanCollide = false 69 cube.Transparency = 1 70 end 71end 72 73humanoid.Died:Connect(onCharacterDied) 74 75-- Create the ScreenGui 76local screenGui = Instance.new("ScreenGui", player:WaitForChild("PlayerGui")) 77screenGui.ResetOnSpawn = false 78 79local function styleButton(button) 80 button.Size = UDim2.new(0, 120, 0, 50) 81 button.BackgroundColor3 = Color3.fromRGB(60, 60, 60) 82 button.TextColor3 = Color3.fromRGB(255, 255, 255) 83 button.Font = Enum.Font.Gotham 84 button.TextSize = 18 85 button.BorderSizePixel = 0 86 button.BackgroundTransparency = 0.3 87 local uiCorner = Instance.new("UICorner", button) 88 uiCorner.CornerRadius = UDim.new(0, 12) 89end 90 91local upButton = Instance.new("TextButton") 92upButton.Position = UDim2.new(0, 10, 0, 120) 93upButton.Text = "Up" 94styleButton(upButton) 95upButton.Parent = screenGui 96 97local downButton = Instance.new("TextButton") 98downButton.Position = UDim2.new(0, 10, 0, 190) 99downButton.Text = "Down" 100styleButton(downButton) 101downButton.Parent = screenGui 102 103-- Mobile button functionality 104upButton.MouseButton1Click:Connect(function() 105 offsetY = offsetY + 0.5 106 updateCubePosition() 107end) 108 109downButton.MouseButton1Click:Connect(function() 110 offsetY = offsetY - 0.5 111 updateCubePosition() 112end)

Copying and Using the Script

  • Access the Script: Click the button above to access the script.
  • Copying the Code: Select and copy the entire script code.
  • Applying the Script: Use a script executor of your choice to implement the script in the game.
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