Football Fusion 2 Script

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The Football Fusion 2 Script GUI is a powerful tool for players looking to gain an edge in Roblox’s popular football game, Football Fusion 2. This script provides players with advanced functionalities to enhance gameplay and make challenging moves easier to execute.

Benefits of the Football Fusion 2 Script

Using this script in Football Fusion 2 unlocks a variety of gameplay benefits, allowing players to perform complex actions with ease. It improves your control over game mechanics, providing features that are hard to achieve through regular gameplay alone.

Main Features and Functionalities

  • Enhanced Ball Control: Improve your handling and passing abilities to execute plays more accurately.
  • Auto Catch: Automatically catch passes aimed at your player, giving you a better chance to make successful catches.
  • Speed Boost: Increase your player’s speed, making it easier to dodge opponents and get downfield quickly.
  • Auto Tackle: Automatically tackle opposing players, allowing for faster and more efficient defensive plays.
  • Customizable UI: Adjust script settings easily within the game for a personalized experience.

Code


local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()

local Window = Rayfield:CreateWindow({
    Name = "TooColdHub",
    LoadingTitle = "Full Verison",
    LoadingSubtitle = "by marcusbored",
    ConfigurationSaving = {
       Enabled = true,
       FolderName = nil, -- Create a custom folder for your hub/game
       FileName = "Big Hub"
    },
    Discord = {
       Enabled = false,
       Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
       RememberJoins = true -- Set this to false to make them join the discord every time they load it up
    },
    KeySystem = true, -- Set this to true to use our key system
    KeySettings = {
       Title = "TooColdHub Key",
       Subtitle = "Key System",
       Note = "https://pastebin.com/raw/YYtR5GLv",
       FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
       SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
       GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
       Key = {"https://pastebin.com/raw/YYtR5GLv"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
    }
 })

 local MainTab = Window:CreateTab("Home", nil) -- Title, Image
 local MainSection = MainTab:CreateSection("Main")

Rayfield:Notify({
    Title = "Welcome to toocoldhub",
    Content = "welcome",
    Duration = 5,
    Image = nil,
    Actions = { -- Notification Buttons
       Ignore = {
          Name = "Okay!",
          Callback = function()
          print("The user tapped Okay!")
       end
    },
 },
 })

 local Button = MainTab:CreateButton({
    Name = "Preset MS",
    Callback = function()
        local plr = game.Players.LocalPlayer
        local rs = game:GetService("RunService")
         
        function magBall(ball)
           if ball and plr.Character then
               firetouchinterest(plr.Character["Left Arm"], ball, 0)
               task.wait()
               firetouchinterest(plr.Character["Left Arm"], ball, 1)
           end
        end
         
        rs.Stepped:Connect(function()
           for i,v in pairs(workspace:GetChildren()) do
               if v.Name == "Football" and v:IsA("BasePart") then
                   local mag = (plr.Character.Torso.Position - v.Position).Magnitude
                   magBall(v)
               end
           end
        end)
    end,
 })

 local Button = MainTab:CreateButton({
    Name = "Ball Tracers",
    Callback = function()
    -- Highlight the football in red

local football = game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("Football")

if football then
    football.Material = game:GetService("MaterialService"):CreateMaterial("SmoothPlastic", {DiffuseColor = Color3.new(1, 0, 0)})
end

    end,
 })

--2 main

 local MainTab = Window:CreateTab("Player", nil) -- Title, Image
 local MainSection = MainTab:CreateSection("Main")

 local Slider = MainTab:CreateSlider({
    Name = "WalkSpeed",
    Range = {0, 300},
    Increment = 1,
    Suffix = "Speed",
    CurrentValue = 16,
    Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
    Callback = function(Value)
   game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
    end,
 })
 
 local Slider = MainTab:CreateSlider({
    Name = "JumpPower",
    Range = {0, 300},
    Increment = 1,
    Suffix = "JP",
    CurrentValue = 16,
    Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
    Callback = function(Value)
   game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
    end,
 })

 local Button = MainTab:CreateButton({
    Name = "Infinite Jump Toggle",
    Callback = function()
        --Toggles the infinite jump between on or off on every script run
 _G.infinjump = not _G.infinjump
 
 if _G.infinJumpStarted == nil then
     --Ensures this only runs once to save resources
     _G.infinJumpStarted = true
     
     --Notifies readiness
     game.StarterGui:SetCore("SendNotification", {Title="TooColdHub"; Text="Infinite Jump Activated!"; Duration=5;})
 
     --The actual infinite jump
     local plr = game:GetService('Players').LocalPlayer
     local m = plr:GetMouse()
     m.KeyDown:connect(function(k)
         if _G.infinjump then
             if k:byte() == 32 then
             humanoid = game:GetService'Players'.LocalPlayer.Character:FindFirstChildOfClass('Humanoid')
             humanoid:ChangeState('Jumping')
             wait()
             humanoid:ChangeState('Seated')
             end
         end
     end)
 end
    end,
 })

 local Slider = MainTab:CreateSlider({
    Name = "Hip Height",
    Range = {0, 50},
    Increment = 10,
    Suffix = "2",
    CurrentValue = 10,
    Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
    Callback = function(Value)
        game.Players.LocalPlayer.Character.Humanoid.HipHeight = (Value)
    end,
 })

 local MainTab = Window:CreateTab("Break Script", nil) -- Title, Image
 local MainSection = MainTab:CreateSection("Main")

 local Button = MainTab:CreateButton({
    Name = "Break Script",
    Callback = function()
        Rayfield:Destroy()
    end,
 })

Copying and Using the Script

  • Access the Script: Click the button above to access the script.
  • Copying the Code: Select and copy the entire script code.
  • Applying the Script: Use a script executor of your choice to implement the script in the game.
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