The Football Fusion 2 Script GUI is a powerful tool for players looking to gain an edge in Roblox’s popular football game, Football Fusion 2. This script provides players with advanced functionalities to enhance gameplay and make challenging moves easier to execute.
Benefits of the Football Fusion 2 Script
Using this script in Football Fusion 2 unlocks a variety of gameplay benefits, allowing players to perform complex actions with ease. It improves your control over game mechanics, providing features that are hard to achieve through regular gameplay alone.
Main Features and Functionalities
- Enhanced Ball Control: Improve your handling and passing abilities to execute plays more accurately.
- Auto Catch: Automatically catch passes aimed at your player, giving you a better chance to make successful catches.
- Speed Boost: Increase your player’s speed, making it easier to dodge opponents and get downfield quickly.
- Auto Tackle: Automatically tackle opposing players, allowing for faster and more efficient defensive plays.
- Customizable UI: Adjust script settings easily within the game for a personalized experience.
Code
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "TooColdHub",
LoadingTitle = "Full Verison",
LoadingSubtitle = "by marcusbored",
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Big Hub"
},
Discord = {
Enabled = false,
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = true, -- Set this to true to use our key system
KeySettings = {
Title = "TooColdHub Key",
Subtitle = "Key System",
Note = "https://pastebin.com/raw/YYtR5GLv",
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"https://pastebin.com/raw/YYtR5GLv"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("Home", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Main")
Rayfield:Notify({
Title = "Welcome to toocoldhub",
Content = "welcome",
Duration = 5,
Image = nil,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay!",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
local Button = MainTab:CreateButton({
Name = "Preset MS",
Callback = function()
local plr = game.Players.LocalPlayer
local rs = game:GetService("RunService")
function magBall(ball)
if ball and plr.Character then
firetouchinterest(plr.Character["Left Arm"], ball, 0)
task.wait()
firetouchinterest(plr.Character["Left Arm"], ball, 1)
end
end
rs.Stepped:Connect(function()
for i,v in pairs(workspace:GetChildren()) do
if v.Name == "Football" and v:IsA("BasePart") then
local mag = (plr.Character.Torso.Position - v.Position).Magnitude
magBall(v)
end
end
end)
end,
})
local Button = MainTab:CreateButton({
Name = "Ball Tracers",
Callback = function()
-- Highlight the football in red
local football = game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("Football")
if football then
football.Material = game:GetService("MaterialService"):CreateMaterial("SmoothPlastic", {DiffuseColor = Color3.new(1, 0, 0)})
end
end,
})
--2 main
local MainTab = Window:CreateTab("Player", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Main")
local Slider = MainTab:CreateSlider({
Name = "WalkSpeed",
Range = {0, 300},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local Slider = MainTab:CreateSlider({
Name = "JumpPower",
Range = {0, 300},
Increment = 1,
Suffix = "JP",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
end,
})
local Button = MainTab:CreateButton({
Name = "Infinite Jump Toggle",
Callback = function()
--Toggles the infinite jump between on or off on every script run
_G.infinjump = not _G.infinjump
if _G.infinJumpStarted == nil then
--Ensures this only runs once to save resources
_G.infinJumpStarted = true
--Notifies readiness
game.StarterGui:SetCore("SendNotification", {Title="TooColdHub"; Text="Infinite Jump Activated!"; Duration=5;})
--The actual infinite jump
local plr = game:GetService('Players').LocalPlayer
local m = plr:GetMouse()
m.KeyDown:connect(function(k)
if _G.infinjump then
if k:byte() == 32 then
humanoid = game:GetService'Players'.LocalPlayer.Character:FindFirstChildOfClass('Humanoid')
humanoid:ChangeState('Jumping')
wait()
humanoid:ChangeState('Seated')
end
end
end)
end
end,
})
local Slider = MainTab:CreateSlider({
Name = "Hip Height",
Range = {0, 50},
Increment = 10,
Suffix = "2",
CurrentValue = 10,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.HipHeight = (Value)
end,
})
local MainTab = Window:CreateTab("Break Script", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Main")
local Button = MainTab:CreateButton({
Name = "Break Script",
Callback = function()
Rayfield:Destroy()
end,
})
Copying and Using the Script
- Access the Script: Click the button above to access the script.
- Copying the Code: Select and copy the entire script code.
- Applying the Script: Use a script executor of your choice to implement the script in the game.