Fling Things and People Script

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Looking to add some fun and chaos to your Roblox gaming experience? The Fling Things and People Script GUI is perfect for you! This script allows you to fling objects and characters around, creating an entertaining and dynamic gameplay environment.

Benefits of the Fling Things and People Script

The Fling Things and People Script offers numerous benefits for Roblox gamers, enhancing your overall gaming experience:

  • Increased Fun: Adds a playful and unpredictable element to the game, making it more enjoyable.
  • Enhanced Interaction: Allows for unique interactions with both the environment and other players.
  • Easy to Use: Simple implementation and execution, suitable for all skill levels.

Main Features and Functionalities

Here are the standout features and functionalities of the Fling Things and People Script:

  • Object Flinging: Easily fling various objects in the game.
  • Character Flinging: Fling other players’ characters for added excitement.
  • Customizable Strength: Adjust the strength and distance of the fling to suit your preferences.
  • User-Friendly Interface: Intuitive and easy-to-navigate GUI.
  • Compatibility: Works seamlessly with popular script executors.

Code


local bodyvel_Name = "FlingVelocity"
local userinputs = game:GetService("UserInputService")
local w = game:GetService("Workspace")
local r = game:GetService("RunService")
local d = game:GetService("Debris")
local strength = 356
-- Made by 3871I
w.ChildAdded:Connect(function(model)
	if model.Name == "GrabParts" then
		local part_to_impulse = model["GrabPart"]["WeldConstraint"].Part1

		if part_to_impulse then
			print("Part found!")

			local inputObj
			local velocityObj = Instance.new("BodyVelocity", part_to_impulse)
			
			model:GetPropertyChangedSignal("Parent"):Connect(function()
				if not model.Parent then
					if userinputs:GetLastInputType() == Enum.UserInputType.MouseButton2 then
						print("Launched!")
						velocityObj.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
						velocityObj.Velocity = workspace.CurrentCamera.CFrame.lookVector * strength
						d:AddItem(velocityObj, 1)
					elseif userinputs:GetLastInputType() == Enum.UserInputType.MouseButton1 then
						velocityObj:Destroy()
						print("Cancel Launch!")
					else
						velocityObj:Destroy()
						print("No two keys pressed!")
					end
				end
			end)
		end
	end
end)

Copying and Using the Script

  • Access the Script: Click the button above to access the script.
  • Copying the Code: Select and copy the entire script code.
  • Applying the Script: Use a script executor of your choice to implement the script in the game.
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