Are you a Hunter X Anomaly player looking to level up faster? The 2xEXP Secret Hatsu script offers an excellent way to enhance your gaming experience by doubling your experience points. This script is designed for Roblox enthusiasts who want to optimize their progress and unlock new abilities more efficiently.
Benefits of the 2xEXP Secret Hatsu Script
- Double Experience Points: Gain 2x EXP from all activities, speeding up your leveling process.
- Efficient Progression: Reach higher levels and unlock new abilities faster.
- Competitive Edge: Stay ahead of other players by advancing through the game more quickly.
Features that make this 2xEXP Secret Hatsu Hunter X Anomaly script so powerful
- Auto Pushup
- Auto Clan Roll
- Auto Potential Roll
- Give Money
Code
--[[
game:GetService("ReplicatedStorage").RerollEvents.NenColorReroll:FireServer()
game:GetService("ReplicatedStorage").RerollEvents.HatsuReroll:FireServer()
]]
--[[
]]
--// REPO
local repo = 'https://raw.githubusercontent.com/violin-suzutsuki/LinoriaLib/main/'
--// REPO DEFINES
local lib = loadstring(game:HttpGet(repo .. 'Library.lua'))()
local themeManager = loadstring(game:HttpGet(repo .. 'addons/ThemeManager.lua'))()
local saveManager = loadstring(game:HttpGet(repo .. 'addons/SaveManager.lua'))()
--// WINDOW DEFINE
local window = lib:CreateWindow({
Title = "Eclipse | Hunter X Anomaly",
Center = true,
AutoShow = true,
TabPadding = 8,
MenuFadeTime = 0.2
})
--// TAB DEFINES
local tabs = {
main = window:AddTab('Main'),
farming = window:AddTab('Farming'),
rolling = window:AddTab('Rolling'),
uiSettings = window:AddTab("UI Settings")
}
--// VARIABLES
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
local character = localPlayer.Character
local lastSpinTime = 0
--// FUNCTIONS
function extractClan(inputString)
local namePart = string.match(inputString, "^(.+),")
if not namePart then
return nil, "Invalid format. Expected format: 'Name , Age'"
end
namePart = string.gsub(namePart, "^%s*(.-)%s*$", "%1")
return string.match(namePart, "%S+$"), nil
end
function createSafeZone()
local safeZone = Instance.new("Part", workspace)
safeZone.Name = "safeZone"
safeZone.Anchored = true
safeZone.CanCollide = true
end
--// BOX DEFINES
local mainBox = tabs.main:AddLeftGroupbox('Main')
local farmingPushups = tabs.farming:AddLeftGroupbox('Pushups')
local rollingClan = tabs.rolling:AddLeftGroupbox('Clan')
local rollingPotential = tabs.rolling:AddRightGroupbox('Potential')
local rollingMoney = tabs.rolling:AddLeftGroupbox('Money')
--// MAIN DEFINES
--[[
mainBox:AddButton({
Text = "Goto Safezone",
Func = function()
createSafeZone()
end
})
]]
--// PUSHUPS DEFINES
farmingPushups:AddToggle('farmPushups', {
Text = "Do Pushups",
Default = false,
Callback = function(Value)
end
})
farmingPushups:AddButton({
Text = "Do Pushup",
Func = function(Value)
local key = game:GetService("Players").LocalPlayer.PlayerGui.PushupsGui.Pushups.Button.Text
game:GetService("Players").LocalPlayer:FindFirstChild("PlayerGui"):FindFirstChild("PushupsGui"):FindFirstChild("Pushups"):WaitForChild("RemoteEvent"):FireServer(Enum.KeyCode[key])
end
})
--// CLAN DEFINES
rollingClan:AddToggle('clanRoll', {
Text = "Roll Clan",
Default = false,
Callback = function(Value)
end
})
rollingClan:AddDropdown('chosenClan', {
Values = { 'Freecss', 'Zoldyck', 'Lucilfer', 'Netero', 'Kurta', 'Kreuger' },
Default = 1,
Multi = false,
Text = "Clan to spin for",
Callback = function(Value)
end
})
--// POTENTIAL DEFINES
rollingPotential:AddToggle('potentialRoll', {
Text = "Roll Potential",
Default = false,
Callback = function(Value)
end
})
rollingPotential:AddSlider('potentialValue', {
Text = "Potential to roll for",
Default = 0,
Min = 0,
Max = 100,
Rounding = 0,
Compact = false,
Callback = function(Value)
end
})
--// MONEY SHIT
rollingMoney:AddButton({
Text = "Give Money",
Func = function()
game:GetService("ReplicatedStorage").RerollEvents.RandomMoney:FireServer()
end
})
--// SETTINGS DEFINE
local MenuGroup = tabs.uiSettings:AddLeftGroupbox('Menu')
MenuGroup:AddButton('Unload', function() lib:Unload() end)
MenuGroup:AddLabel('Menu bind'):AddKeyPicker('MenuKeybind', { Default = 'End', NoUI = true, Text = 'Menu keybind' })
lib.ToggleKeybind = Options.MenuKeybind
themeManager:SetLibrary(lib)
saveManager:SetLibrary(lib)
saveManager:IgnoreThemeSettings()
saveManager:SetIgnoreIndexes({ 'MenuKeybind' })
themeManager:SetFolder('Eclipse')
saveManager:SetFolder('Eclipse/HunterXAnomaly')
saveManager:BuildConfigSection(tabs.uiSettings)
themeManager:ApplyToTab(tabs.uiSettings)
local CreditsGroup = tabs.uiSettings:AddRightGroupbox('Credits')
CreditsGroup:AddLabel("Created by Kokuen")
CreditsGroup:AddLabel("UI by Linoria")
saveManager:LoadAutoloadConfig()
local toggleConnections = game:GetService('RunService').RenderStepped:Connect(function()
if Toggles.farmPushups.Value then
local key = game:GetService("Players").LocalPlayer.PlayerGui.PushupsGui.Pushups.Button.Text
if key ~= "..." then
game:GetService("Players").LocalPlayer:FindFirstChild("PlayerGui"):FindFirstChild("PushupsGui"):FindFirstChild("Pushups"):WaitForChild("RemoteEvent"):FireServer(Enum.KeyCode[key])
end
end
if Toggles.clanRoll.Value then
local clan = extractClan(game:GetService("Players").LocalPlayer.PlayerGui.MainGUI.Main.NameAge.Text)
local currentTime = tick()
if clan ~= Options.chosenClan.Value then
if currentTime - lastSpinTime >= 0.2 then
lastSpinTime = currentTime
game:GetService("ReplicatedStorage").RerollEvents.ClanReroll:FireServer()
end
end
end
if Toggles.potentialRoll.Value then
local potential = game:GetService("Players").LocalPlayer.PlayerGui.StatsViewer.StatsViewer.NaturalPotential.Text
local currentTime = tick()
if tonumber(potential) ~= Options.potentialValue.Value then
if currentTime - lastSpinTime >= 0.2 then
lastSpinTime = currentTime
game:GetService("ReplicatedStorage").RerollEvents.PotReroll:FireServer()
end
end
end
end)
lib:OnUnload(function()
toggleConnections:Disconnect()
print('Unloaded.')
lib.Unloaded = true
end)
Copying and Using the Script
- Access the Script: Click the button above to access the script.
- Copying the Code: Select and copy the entire script code.
- Applying the Script: Use a script executor of your choice to implement the script in the game.